Can you make it not use syscalls next? :P
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Nah, we'll just make a branchless kernel.
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That comes out to a staggering 0,00003968253968 fps! :) I wonder if people can still feel the input-lag when playing? /s
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Yes but imagine a processor architecture that was optimised around one instruction... wonder what it would look like and how fast it could theoretically go?
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DOOM 1 runs at 35FPS, Selim Benabdelkhalek's Ultimate Doom TAS run is 12:46 or 766 seconds, so we'd need to render 26810 frames. At a spicy 21.423516 years, you could render a full run of a game that's slightly younger than 23 years old.
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No. Meltdown is fine with you not branching.
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Can you point to an implementation reference where meltdown works against instructions which weren't designed for branching? Here's an excerpt from the meltdown paper explicitly mentioning its dependence on branching.pic.twitter.com/7tqeQ8UZeI
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Turn off rendering and play it from memory!
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The mov-only DOOM renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience." ;'DDDDDD "somewhat"
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@ID_AA_Carmack I know you've probably seen a million DOOM ports, but have you ever seen one with only MOV instructions? :P - Još 1 odgovor
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Čini se da učitavanje traje već neko vrijeme.
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