Most of the time the graph used to look like the data to the right. The spike is a sale, since then it’s declined to zero.
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The impact is sales amounts go from an average of 77 per month for this particular game to 1 per month.
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At 77 per month business was barely sustainable, at 1 a moth it’s a count-down to closure.
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If things don’t pick up soon this will be the last year of Xiotex Studios.
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This is the life time graph for a game I released last year - same decline after the last spike.pic.twitter.com/pEwu5cQYSj
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Both spikes coincide with the algorithmic way games are presented to people on Steam.
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I agreed to give the business a few years chance and in the early days it was doing really well but now funds are dwindling.
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To make a successful game these days takes a magic sauce that I don’t know the ingredients of.
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This is not something to be sad about, it’s a commercial reality. We can’t all survive. it’s the nature of things.
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I’ve only been able to keep going this way because Susan has been funding the business but that can’t last.
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I’ve had amazing support from Susan and now it’s time for me to re-pay that support.
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The irony is that I’m having a ‘random’ inspection by HMRC tomorrow and the department name? “Wealthy and Midsize Business Compliance”
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I did query this and apparently it’s a new trainee being sent to learn how to do it.
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