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xdanieldzd's profile
xdaniel@がんばらない
xdaniel@がんばらない
xdaniel@がんばらない
@xdanieldzd

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xdaniel@がんばらない

@xdanieldzd

He/him | Hobby programmer, ROM hacker, retro computers & consoles, anime/manga fan ... and more!™ | de/native, en/good, 日本語/へた | Ava: http://youtu.be/BoZ0Zwab6Oc 

HE, Germany
github.com/xdanieldzd
Joined November 2010

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    1. xdaniel@がんばらない‏ @xdanieldzd Jul 25

      Fstdan ROOM0, ignore the wireframe grid at the bottom ... that's, er, I have no ideapic.twitter.com/SMr2ml6UXQ

      14 replies 177 retweets 767 likes
      Show this thread
      xdaniel@がんばらない‏ @xdanieldzd Jul 25

      oh holy fuck, ROOM1pic.twitter.com/RK9dmbKxVS

      3:05 PM - 25 Jul 2020
      • 285 Retweets
      • 990 Likes
      • Sinclair TechLater Eric Schaefer Civil War 2: The Squeakquel Doughy Boxx CyanideJam Fleetius MetalGear violently Bryan "BioAlpha" Blain
      14 replies 285 retweets 990 likes
        1. New conversation
        2. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          ROOM2 this is from proto screenshots isn't it??pic.twitter.com/WqnnxC2PsH

          4 replies 125 retweets 537 likes
          Show this thread
        3. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          ROOM3, 4, 5, 6pic.twitter.com/depBe0SmpD

          3 replies 99 retweets 512 likes
          Show this thread
        4. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          ROOM7, 8, 9 original final dungeon or something?pic.twitter.com/QzpCvwbgJp

          9 replies 69 retweets 381 likes
          Show this thread
        5. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          this has Spot04 and Spot04_OLD, Spot04 is Kokiri Forest Spot04_OLD is, er never-before-seen(?) early Kokiri Forest??pic.twitter.com/ohi2ETgZGO

          7 replies 166 retweets 598 likes
          Show this thread
        6. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          this has a separate texture file, dunno if I can load that into my old viewer thingy as well

          1 reply 4 retweets 73 likes
          Show this thread
        7. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          yeah, don't think that'll work, doesn't look like the model actually references any textures (offsets are all zero), i think? unless i'm forgetting my N64 F3DEX2 display list commands, and to be fair, it has been 5 or so years since i messed with OoT/N64

          3 replies 4 retweets 60 likes
          Show this thread
        8. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          Bmori1_OLD(ver2) i.e one of the other Forest Temple versions *seems* very similar to the final one, judging from the first 3 rooms' geometry (textures are mostly broken, but that could be my viewer's fault, its positively ancient)

          1 reply 4 retweets 51 likes
          Show this thread
        9. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          Spot12_OLD(ver2) i.e. alternate Gerudo Fortress, bad textures again most likely my viewer's fault; seems similar to/same as final?pic.twitter.com/D4T1eufKFZ

          4 replies 39 retweets 195 likes
          Show this thread
        10. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          Quick side note wrt the "L is real" texture, it's in the final Dodongo's Cavern as well; also very sure it says "Eternal Star", sorry to be a party-pooper :P

          4 replies 16 retweets 140 likes
          Show this thread
        11. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          Also among the OoT stuff, two scenes prefixed "Z2" which Majora's Mask often has as a prefix on its internal names; these are Z2_ReDead room 0 and Z2_DD_IKE room 0, the former has 14 rooms, the latter 6 dunno why the first is just doorframes and a rectangle tho, viewer glitch?pic.twitter.com/16Se0ZlUki

          6 replies 23 retweets 119 likes
          Show this thread
        12. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          okay, i'm actually gonna go for now, it's past 1am over here and tho it's sunday, I kinda wanna slow and calm down a bit - also let my notifications on here calm down! i've literally been tapping away at my keyboard for 1h, actually shaking from excitement and stuff

          2 replies 1 retweet 50 likes
          Show this thread
        13. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          SO, i'll probably be back at some point during daytime my time, I don't know if i'll find much more, but if I do, i'll continue the thread here until then, see ya!

          1 reply 1 retweet 41 likes
          Show this thread
        14. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          oh yeah!! instructions for those inclined viewer: https://www.dropbox.com/s/h6zp4n7eb8caz14/DLViewer-v001.rar?dl=0 … open "ROOM[x].o" files in hex editor, remove the first 0x7C bytes, save in same folder as viewer, open viewer & enter commands: loadseg 0x00 [filename] finddlists 0x00 no support, tool's 10 years old!

          5 replies 11 retweets 91 likes
          Show this thread
        15. xdaniel@がんばらない‏ @xdanieldzd Jul 25

          viewer sources (and other related and unrelated stuff) at https://github.com/xdanieldzd/ozmav … btw ALSO no support because it's ALSO 10+ years old, really only for the stupidly curious

          2 replies 4 retweets 40 likes
          Show this thread
        16. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          ... welp, I guess all this went viral to some extend? Still getting notifications of RTs and likes, gained 500+ followers or so in less than a day... ugh, this is rather overwhelming :/ Give me a bit and I'll *try* to answer some questions you might or might not have had...

          2 replies 0 retweets 18 likes
          Show this thread
        17. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          I'll probably won't be able to respond to (or even read!) every tweet or PM, tho, so I'll just add onto the thread here - please understand.

          3 replies 0 retweets 13 likes
          Show this thread
        18. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          1a) I want to guess that these unused maps *could* probably be made playable, if someone were to build a ROM from all the .o files. I don't know how to do that, I'm not inclined to try and figure it out - what compiler/linker they used, how to invoke it to link the files, etc.

          1 reply 0 retweets 7 likes
          Show this thread
        19. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          1b) One could *probably* also hack the maps into a (decompressed) retail build or ex. the MQ Debug ROM, assuming they patch the files beforehand - remove ELF stuff, change RAM segment references in room headers, display lists, etc.

          2 replies 0 retweets 7 likes
          Show this thread
        20. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          1c) They'll also need to figure out how the scene-related .o files are laid out, as they don't seem to just be a single "retail-style" scene file, while the room .o files are "retail-style" room files just with ELF information before and after. Dunno what that would all entail.

          1 reply 0 retweets 7 likes
          Show this thread
        21. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          2) DLViewer is a program I wrote myself ca. 10 years ago, with knowledge gained in part from other OoT modders and tools of the time; think people like spinout or cooliscool and tools like UoT. The 2010 date in my screenshots is the build date of DLViewer, unrelated to the leak.

          1 reply 0 retweets 7 likes
          Show this thread
        22. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          3) I have only really looked into the stuff I tweeted about, namely the scenes i.e. maps included in z_ocarina, nothing else so far - no other data in z_ocarina, nor z_ocarina2 or z_majora. I don't know what else, if anything, I'll be looking into. Please keep that in mind.

          1 reply 0 retweets 9 likes
          Show this thread
        23. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          4) My comment about the "L is real"/"Eternal Star" texture was purely related to what it actually *says*, not the rumors around it, and I'm rather sure it says the latter. I've heard about Luigi in the SM64 data, so in that sense at least, L is indeed real :P

          1 reply 0 retweets 6 likes
          Show this thread
        24. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          5) I am not going to link anyone to where to find this stuff, not publicly nor in PMs. Sorry, but that's too much and it's easy enough to find if you've heard about where the previous leaks, like the Pokemon stuff, came from. That in turn is easy-ish to find out, too.

          1 reply 0 retweets 6 likes
          Show this thread
        25. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          6) If you have ex. ".o,v" files instead of plain ".o" files, you'll still need to use CVS to actually get the correct files. I have mentioned how to do this last night in one of my replies somewhere in the thread, as have others from what I can tell.

          1 reply 0 retweets 11 likes
          Show this thread
        26. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          ...alright, I hope that clarifies some stuff you might've asked or wanted to ask. If I can think of something else, I'll add onto this again.

          2 replies 0 retweets 6 likes
          Show this thread
        27. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          xdaniel@がんばらない Retweeted HotPizzaYT

          7) Comparing the scene names to known ones from MQ Debug, it doesn't look like there's any other maps in there that are as old as Fstdan *and* not already known, so probably no ex. Castle Town. Will try to double-check later, tho. http://wiki.spinout182.com/w/Debug_ROM:_Filename_to_Area_Relations …https://twitter.com/HotPizzaYT/status/1287380901777809409 …

          xdaniel@がんばらない added,

          HotPizzaYT @HotPizzaYT
          Replying to @xdanieldzd
          Did you ever find the beta Castletown yet?
          2 replies 0 retweets 9 likes
          Show this thread
        28. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          8) The other backups of older versions of the areas (the "_OLD(ver2)" ones etc) *seem* to mostly be minor variations on the final versions at first glance? I might be wrong about this, so this is something other people might want to look into?

          1 reply 0 retweets 6 likes
          Show this thread
        29. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          9a) Parts of "Fstdan" have indeed been seen in early screenshots and trailers and, if the game was originally meant to have a hub world like Mario 64 (as interviews IIRC do state), this could've been it.

          1 reply 0 retweets 9 likes
          Show this thread
        30. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          9b) "Fstdan" being short for "first dungeon" could make sense then, too - the levels you'd access from here might've been internally designated as second dungeon, third dungeon, etc. originally. Also makes me wonder if Fstdan's last room could've been the final boss arena then.

          2 replies 0 retweets 7 likes
          Show this thread
        31. xdaniel@がんばらない‏ @xdanieldzd Jul 26

          xdaniel@がんばらない Retweeted

          7b) The old Castle Town has supposedly been found. I can't verify that myself, but considering Fstdan, I guess it's possible? Might be in some other folder I've not looked at yet, or maybe in z_ocarina2, which I've not looked at yet at all. https://twitter.com/LynoxLegend/status/1287389635744858114 …

          xdaniel@がんばらない added,

          This Tweet is unavailable.
          2 replies 1 retweet 32 likes
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