I had been working on this article for many months. This article discusses the impact of moving from 6 starting workers to 12 in LotV. I rarely say this; please share this around, as I hope this can spark the community to discuss this topic.https://terrancraft.com/2020/01/23/faster-is-not-better-the-effects-of-increasing-starting-worker-count/ …
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I think it could even be something like an 8 Worker start. That way the down-time in the beginning would be minimized while still reducing the pacing of early&mid game.
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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I wrote "I believe StarCraft II could be a much better game if we keep everything the same but revert the starting worker number to six".
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> "I believe StarCraft II could be a much better game if we keep everything the same but revert the starting worker number to six". That can be easily done with Double Harvesting based systems as discussed way back in 2015 and 2016 btw
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