We’re seeing numbers on mobile that suggest that JavaScript can be faster than native end to end due to I/O costs for loading the code from disk. On web this matter even more because the network cost. JS haters need to embrace I/O over CPU perf if they want to win.
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And somehow this is all done while parsing, compiling and executing a dynamic language. It's not like other ecosystems can't do it, it's just that they haven't tried anything even remotely similar.
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I think it has not seen as important. High-end games has gotten a free pass where as small peripheral games that need this are seen as low-end even though it’s big business.
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High end games have literally minutes-long loading screens. They've been given a pass as responsive experiences we should strive to reproduce despite that. Pretty sad.
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