And how'd that go for ya?
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Replying to @wycats @andreasgal and
Less glib: you didn't just need to ship, you needed to ship a new vision for a platform. The shortcuts muddied the waters until nobody could see the vision, and, all else equal, nobody wants more platforms to support.
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Replying to @wycats @fabricedesre and
People don’t build apps for a vision. They build it for users. We tried to get them. Were canceled before we could.
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Replying to @andreasgal @fabricedesre and
People absolutely do build apps for a vision. I'm shocked to hear you say this.
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Replying to @wycats @fabricedesre and
We tried vision. Didn’t work. People build for reach not to feel good. Hard to blame them
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Replying to @andreasgal @fabricedesre and
Vision is not about "feel good". It's about convincing people that you have a reason to exist that justifies the pain of another thing, and convincing them you'll stick around long enough to see it through.
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Replying to @wycats @andreasgal and
In this case, big apps couldn't help but see FFOS as a crappier Windows Phone. Another platform to support with painful restrictions and nothing to justify the extra work. As a developer, I was praying for these platforms to die.
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Replying to @andreasgal @fabricedesre and
Yep. What you needed was fewer devs hoping for failure, and "we worked kind of fast to get a subset of native features working poorly on slow phones" didn't do that. I have no idea if the PWA vision would have fared better, but the pitch wouldn't have given me (a dev) the shakes
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Replying to @wycats @andreasgal and
"If you build a <FFPWA>, it'll work on mobile, and of course it'll work on FirefoxOS, because FirefoxOS is just the web. But if you target FFOS, not only will your app work on the web, but it will also have superpowers when running inside of FFOS"
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This is a story I'd have fought for, including pitching clients and managers.
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Replying to @wycats @andreasgal and
Some of us fought. It was ugly, and we lost.
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