Rly @mozilla? If we can't trust @firefox then what do all of your efforts for the "open web" really mean?https://twitter.com/wycats/status/941728261951721473 …
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The core idea (deploy an easter egg via an add-on) seemed pretty reasonable, and the add-on itself was completely inert unless the user took deliberate action to enable it. The execution of that idea, its scope, and its distribution channel fell short of many of our expectations.
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Were you in the loop during the planning process?
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No, only found out when it launched. Spent most of today talking to folks and piecing together information. :(
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I think something like about:mrrobot would have been more reasonable (at first glance) The mistake (I think) was mostly that people who could think through how it would be perceived weren't in the loop early on.
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One thing I can't sort out is why a normal website with some user agent sniffing wouldn't have been just as good an experience and marketing campaign from the perspective of the vast majority of users? Why was this mechanism chosen in the first place?
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For ARG players, the more a game is able to manifest in the real world, the better. By using an add-on, the experience could manifest outside of the game's domains, furthering immersion. As a former ARG player, this type of thing would be truly fantastic, so long as it's opt-in.
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Looking Glass is a really cool idea *for users who want it.* Pushing it to everyone, even in an inert state, was not good. Steve's comments regarding consent are spot on. There's a lot of reasonable "why wasn't I consulted" right now. Hopeful that we'll learn from this.
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That's the most reasonable response I've seen so far :) fwiw, the lesson of WWIC is not "people are whining for no reason", it's "always consult! It's not as hard as it looks, and it actually eliminates WWIC complaints!"
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