It seems fine for VR hardware to have a PATENTS license to me!
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Is that because your not a hardware developer?
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Replying to @ArielR_IP @oculus and
I think hardware patents in general make more sense. More likely to be novel.
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Other than design patents on headsets, many
@Oculus patents likely involve software. Where does "hardware patent" end & "SW patent" begin?1 reply 0 retweets 0 likes -
Replying to @ArielR_IP @oculus and
This is why you don't see me lobbying against software patents in absolute terms. But for better or worse, software patents are way ...
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Replying to @wycats @ArielR_IP and
too likely (almost universally likely) to fail the real patentability tests. Patent examiners get software patents wrong. Reasons unknown.
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Most also don't understand legal scope of patent. Description, abstract,etc. may sound like 'patent on email' but *claims* way more specific
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Replying to @ArielR_IP @oculus and
I read the whole patent. Lots of times the claims are on things like details of linked list impl, classic web app techniques.
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Replying to @wycats @ArielR_IP and
What feels bad about software patents is that so many are things that many engineers would independently invent in the course of work.
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Replying to @wycats @ArielR_IP and
No investment is required, and the lax patent examination makes it a land grab. Good patents have lower chance of being independently ...
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invented by large number of people in the same short time frame (and probably require some non-trivial capital cost)
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