Sure, after a 15min install, 5min boot, and 5min "seed". Even then most games take >1s to render entirely new scenes when not buffered. https://twitter.com/christrimble/status/869392741645418496 …
Good excuse but the original tweet is silly. Web devs have to get off the ground in 100s of k (less on mobile). Lazy is haaaard.
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The tweet was about rendering speed, not network traffic.
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The tweet missed the fact that games are allowed to take literally minutes to "boot" while web apps are disqualified in seconds e2e
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It's just a hilarious glass houses and stones thing. Games are notorious for load times. Maybe there's a trade-off here?
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Different constraints, different solutions. WebAssembly + WebGL are going to produce an interesting cross-over.
End of conversation
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