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wycats's profile
Yehuda Katz 🥨
Yehuda Katz 🥨
Yehuda Katz  🥨
Verified account
@wycats

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Yehuda Katz  🥨Verified account

@wycats

Tilde Co-Founder, OSS enthusiast and world traveler.

Portland, OR
yehudakatz.com
Joined August 2007

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    1. Chris Thoburn‏ @Runspired 30 May 2017

      Chris Thoburn Retweeted

      Sure, after a 15min install, 5min boot, and 5min "seed". Even then most games take >1s to render entirely new scenes when not buffered. https://twitter.com/christrimble/status/869392741645418496 …

      Chris Thoburn added,

      This Tweet is unavailable.
      2 replies 2 retweets 14 likes
      Yehuda Katz  🥨‏Verified account @wycats 30 May 2017
      Replying to @Runspired

      The idea of games devs lecturing web devs on loading speed makes me laugh so hard I cry 😂😂😂😂😂😂😂😂

      8:11 AM - 30 May 2017
      • 3 Retweets
      • 27 Likes
      • Ashwin Venkatesh isaacspooky 💙💜💖🏳️‍🌈 elrick 🇲🇸 spooky skeleton Aaron Lasseigne Nitish Dayal Lluvia Julio Protzek Zack Argyle
      3 replies 3 retweets 27 likes
        1. New conversation
        2. Keri Hēnare‏ @KeriHenare 30 May 2017
          Replying to @wycats @Runspired

          Game developers are loading way more data than we are. It is good to learn from them because they need to optimise way more than we do.

          1 reply 0 retweets 2 likes
        3. Yehuda Katz  🥨‏Verified account @wycats 30 May 2017
          Replying to @KeriHenare @Runspired

          Good excuse but the original tweet is silly. Web devs have to get off the ground in 100s of k (less on mobile). Lazy is haaaard.

          1 reply 0 retweets 0 likes
        4. Keri Hēnare‏ @KeriHenare 30 May 2017
          Replying to @wycats @Runspired

          The tweet was about rendering speed, not network traffic.

          1 reply 0 retweets 0 likes
        5. Yehuda Katz  🥨‏Verified account @wycats 30 May 2017
          Replying to @KeriHenare @Runspired

          The tweet missed the fact that games are allowed to take literally minutes to "boot" while web apps are disqualified in seconds e2e

          1 reply 0 retweets 2 likes
        6. Yehuda Katz  🥨‏Verified account @wycats 30 May 2017
          Replying to @wycats @KeriHenare @Runspired

          It's just a hilarious glass houses and stones thing. Games are notorious for load times. Maybe there's a trade-off here?

          1 reply 0 retweets 1 like
        7. Keri Hēnare‏ @KeriHenare 30 May 2017
          Replying to @wycats @Runspired

          Different constraints, different solutions. WebAssembly + WebGL are going to produce an interesting cross-over.

          0 replies 0 retweets 2 likes
        8. End of conversation
        1. New conversation
        2. Spoopy.__proto__  🎃‏ @DotProto 30 May 2017
          Replying to @wycats @Runspired

          They're taking about render, not initial load. 100ms would be 10fps. That's (virtually) unplayable for almost any game

          2 replies 0 retweets 0 likes
        3. Chris Thoburn‏ @Runspired 30 May 2017
          Replying to @DotProto @wycats

          Right but web initial render and game load are similar experience points. Most web apps are 60+ fps once loaded. Unless world changes...

          1 reply 0 retweets 1 like
        4. Chris Thoburn‏ @Runspired 30 May 2017
          Replying to @Runspired @DotProto @wycats

          And in world change events web gets 150-500ms including network while games often take seconds.

          1 reply 0 retweets 1 like
        5. Chris Thoburn‏ @Runspired 30 May 2017
          Replying to @Runspired @DotProto @wycats

          You might say this last point is inequatable, likely is, but when playing games like CIV "pan the map and wait for it to fill in" sucks.

          1 reply 0 retweets 0 likes
        6. Spoopy.__proto__  🎃‏ @DotProto 30 May 2017
          Replying to @Runspired @wycats

          I totally agree w/ your & @wycats's load comments, but I took the original tweet (OT) as commentary on render loops not FMP/TTI 1/3

          1 reply 0 retweets 0 likes
        7. Spoopy.__proto__  🎃‏ @DotProto 30 May 2017
          Replying to @DotProto @Runspired @wycats

          IMO OT was also satire on modern web perf. Scroll jank and bloated event handlers are all too common; see slightlylate's TL 2/3

          1 reply 0 retweets 0 likes
        8. Spoopy.__proto__  🎃‏ @DotProto 30 May 2017
          Replying to @DotProto @Runspired @wycats

          E.g. Twitter's web app is pretty solid, but it took ~200ms to switch which tweet I focused in a thread. That's … not great. 3/3

          0 replies 0 retweets 0 likes
        9. End of conversation
        1. Yehuda Katz  🥨‏Verified account @wycats 30 May 2017
          Replying to @wycats @Runspired

          Hold on let me write an entire web site while I wait for Shadows of Mordor to load.

          0 replies 0 retweets 10 likes
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