#winning. That is all. @EmberConf @emberjs #glimmerjs
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#winning. That is all. @EmberConf @emberjs #glimmerjs
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@wycats @EmberConf @emberjs that's a cool accomplishment, but is there a meaningful difference in UX between 2ms and 12ms?
maybe not, but 60fps often requires <12ms when browser paint and layout is considered.
100% fair point! So do we agree that total render/layout/paint times < ~14ms probably aren't practically that different?
real pages render this content x 100, so 2ms vs. 12ms can become 200ms vs. 1200ms.
Ah, then yes. Was assuming (unfairly!) that "realistic" meant it wasn't a test of a tiny amount of content. Thanks!
ah. It was a more realistic *ratio*
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