this is why I love rust's error story. .unwrap() and to a lesser degree `?` let you ignore errors while 1/
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I'm not saying anything about Rust, personally.
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you literally said "the alternative I prefer" in response to a comment about Rust.
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the original comment I was quoted for has nothing to do with it though.
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so you're cool with using unwrap() when prototyping?
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I personally find that defining the state space is a big part of prototyping; types are how I define the problem.
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usually I leave out parts of the space from my types to narrow the scope of the problem instead.
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so maybe I prototype depth-first rather than breadth-first?
End of conversation
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