"fast" is incredibly tricky, but I think the best way to understand Rust's tagline is "Safe & Concurrent, and 1/
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the fact that the parallel story is "free" makes the whole thing smooth and continuous 2/2
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I don't need concurrency to justify ownership. Ownership makes single-thread collections fast as hell.
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You also need a small fraction of Rust's borrowck complexity for data race safety.
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If you are willing to lose scoped threading, you just need the notion of 'static vs non-'static.
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some of the edgy tradeoffs (not the basics of ownership) end up being about concurrency.
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will you be at the All Hands?
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Me? Yes.
End of conversation
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