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Finished a post about instanced line rendering: https://wwwtyro.net/2019/11/18/instanced-lines.html … TL;DR: Leverage instancing to expand line segments in a vertex shader. Gets you fast, flexible lines with an intuitive and compact data structure. Source: https://github.com/wwwtyro/instanced-lines-demos … Enjoy!
#regl#webglpic.twitter.com/MrhiN9xUh6
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Bare-bones example of regl & WebXR working together, if in a rather hacky fashion for now: https://github.com/wwwtyro/regl-webxr-example … Live demo if you have a WebXR "immersive-vr" device: https://wwwtyro.github.io/regl-webxr-example …
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Rye Terrell Retweeted
Experiments while traveling with adaptively-scaled domain coloring, except rectangular this time. Code is cleaner as well. https://www.shadertoy.com/view/wld3zl pic.twitter.com/V7UFQgtIp2
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Rye Terrell Retweeted
Trained my first "
#ai" model in@runwayml and dropped the result latent space walk video into a#pex sketch in@nodes_io with a plane extrusion. Yay, so easy.pic.twitter.com/vTpU5W1LpoShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Rye Terrell Retweeted
Productive procrastination series : Diffusion-limited aggregation (DLA) based on outstanding article https://medium.com/@jason.webb/simulating-dla-in-js-f1914eb04b1d … by
@jasonwebb, triangulated using https://github.com/wwwtyro/isosurface-generator … by@wwwtyro, rendered in#pexpic.twitter.com/tMadDoPwK3
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Got an
#OculusQuest, been playing unhealthy amounts of#BeatSaber. Decided to make a#WebVR trainer for it that throws completely random blocks at you and automatically adjusts the rate. Here it is: https://wwwtyro.net/games/saber-trainer/ … Video: https://www.youtube.com/watch?v=YjC9LsP8CAc …#WebGL#reglThanks. Twitter will use this to make your timeline better. UndoUndo -
Rye Terrell Retweeted
Announcing Dash Bio
An open-source suite of Dash components, built for/by bioinformaticians & drug development experts
https://medium.com/@plotlygraphs/announcing-dash-bio-ed8835d5da0c …
Includes work from: @egouillart@wwwtyro@nicgirault@isbsib@maxwshen@hammer_lab@plotly_js@syfi_24@maxkfranz + many otherspic.twitter.com/hpZF28He6w
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Rye Terrell Retweeted
Working my way through
@wwwtyro's great article "Advanced Map Shading". Like the results so far but still a lot to do… https://storage.googleapis.com/storage.ubidev.net/webgl-map-shading/v1/index.html …#webgl#regl@Mapboxpic.twitter.com/xrpuhRcFcSThanks. Twitter will use this to make your timeline better. UndoUndo -
Rye Terrell Retweeted
Combining Advanced Map Shading by
@wwwtyro with pex-renderer achieves some fancy results https://wwwtyro.net/2019/03/21/advanced-map-shading.html …#webgl#pex@Mapboxpic.twitter.com/sHxz0s3rlh
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Rye Terrell Retweeted
This week on my blog, I talk about a the ray tracer I wrote in
#Haskell and some of the lessons I learned writing it!https://whatthefunctional.wordpress.com/2019/03/27/writing-a-ray-tracer-in-haskell-part-1/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Here's the promised write-up on the technique:https://twitter.com/wwwtyro/status/1109836825588387840 …
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Alright, finally finished my write-up on advanced map shading: https://wwwtyro.net/2019/03/21/advanced-map-shading.html … Source for the examples can be found here: https://github.com/wwwtyro/map-tile-lighting-demo … Enjoy and share!
#regl#webgl@MapTiler@Mapboxpic.twitter.com/5ty47t6Iub
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Here's large renders of all 50 US States and DC (that one's for you
@marcoceppi). I think my favorite might be South Dakota. Enjoy and share! https://drive.google.com/open?id=1TiUt5_2ttcSTydKDIELWaIgf-UcaPAqD … Background map and some satellite by@MapTiler, elevation and some satellite by@mapbox. Thanks!#regl#webglpic.twitter.com/jgXIYqW6mk
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Using shapefiles to pull regions out of my map renders.
#webgl#reglpic.twitter.com/VfM2wYEjrw
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Rye Terrell Retweeted
Playing with
@wwwtyro's wonderful geo-ambient-occlusion package tonight and getting some nice shadows. https://github.com/wwwtyro/geo-ambient-occlusion …#javascript#regl#webgl#creativecodingpic.twitter.com/OCdihQWcFoShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Same map data, rendered in 3D, 4x elevation scale.
#regl#webglpic.twitter.com/wheAI8FAM9
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Exaggerated (8x) relief map of SF using elevation data from
@Mapbox and satellite imagery from@MapTiler. Rendered in#WebGL with#regl.pic.twitter.com/7i5GZMKKmp
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A few more renders of the Grand Canyon, 2x elevation scale.
#regl#webglpic.twitter.com/WWncuysLhN
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