Over the past several days an amazing group of folks from Team4, QA, and IT spent hours pouring over every little detail of the demo area. During the opening ceremony we ran automation to decrypt and load Overwatch 2 for the public for the first time. It looked super rad!pic.twitter.com/97fqI2kLPO
For workshop per instance tick cost, if ticks take more than budget the instance is killed. On aggregate we abstract load to a “ticket” cost, detailed automated daily profiling helps us establish expectations per game mode (Eg PVP/Archives Mission/etc) ...
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As tickets are consumed new game servers are spun up. Auto scaling infra via senlin on private cloud, native tools for public cloud. Detailed telemetry reported from servers to identify issues uses bespoke data pipeline built on Kafka/Hadoop/elastic/etc.
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Data pipeline talk at elasticon 2018 by me and
@ctide https://www.elastic.co/elasticon/conf/2018/sf/watching-overwatch-at-activision-blizzard …
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