Over the past several days an amazing group of folks from Team4, QA, and IT spent hours pouring over every little detail of the demo area. During the opening ceremony we ran automation to decrypt and load Overwatch 2 for the public for the first time. It looked super rad!pic.twitter.com/97fqI2kLPO
With regard to tech during the talk tomorrow it mostly is focused on how the engine has evolved to support client side concerns like art and content tools. Our tech director was previously the engine lead and is a key architect of the engine, he’ll be on that panel.
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There’s been a few GDC talks over the past few years covering some server concerns, and detail about netcode. Phil Orwig and Tim Ford gave these talks if you want to search for them.
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Live ops / Server infra talk would be cool. I’ll see if I can put one together for this coming year. Any specific questions I’m happy to try to answer here if they’re bite sized - unfortunately that limits to mostly simple things. :(
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