@ww are there still no plans to adopt DX12 for OW?
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En réponse à @stanzillaz
I’d imagine at some point it’ll make sense. Tech is always a means to an end though would need a compelling justification to do the work. What would be compelling for you from it?
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En réponse à @ww @stanzillaz
Would OW get better multithreaded performance with DX12 as we're seeing with WoW? I'm assuming the OW client was already more multicore friendly than the WoW client.
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En réponse à @hekili808 @stanzillaz
Yeah Overwatch scales better over cores than WoW does. In OW we could possibly see better utilization due to lower overhead in d3d12.
19:46 - 10 déc. 2018
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