@ww are there still no plans to adopt DX12 for OW?
I’d imagine at some point it’ll make sense. Tech is always a means to an end though would need a compelling justification to do the work. What would be compelling for you from it?
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Would OW get better multithreaded performance with DX12 as we're seeing with WoW? I'm assuming the OW client was already more multicore friendly than the WoW client.
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Yeah Overwatch scales better over cores than WoW does. In OW we could possibly see better utilization due to lower overhead in d3d12.
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just perf currently, maybe raytracing later?
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Giev new shit because it's new!


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