The great thing about games that aren't mediated by computers is that they tend to be more quickly moddable with house rules.
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Replying to @lethalbeef
This is something that's really apparent at Dynamicland! Making projections with paper is fun, but the "happy accident", game jam improv stuff happens when we have just enough digital UI but people in the space make up their own rules/keep track of score.
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Replying to @cwervo @lethalbeef
E.g. the difference between FIFA the video game & playing a game of soccer is that humans in the real world have to agree/play by certain rules, and it’s fun when we can riff off of them (to play with inexperienced friends or create new, interesting modes of play).
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I like @ChrisDeLeon's bit on how real-world games have "rules" (enforced and bent by consenus), but in video games, those become "laws" (of nature, unalterable)
http://www.digra.org/wp-content/uploads/digital-library/paper_477.pdf …
https://www.youtube.com/watch?v=5n-apftKNVk …
A huge motivation for DL is escaping the fixed laws of digital worlds.pic.twitter.com/mMkofmogTo
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