content of the Pokémon narrative vs content of the Pokémon mechanicshttps://twitter.com/xkeepah/status/1065022090137427968 …
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stories are the most popular method of system memorization. when you refuse to use them, people will invent their own.
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for the case of pokemon, i think the reason why the value of friendship or whatnot is emphasized in the narrative (whereas mario contains zero rhetoric) is perhaps that it has a TV show that is considered canon, and which had to have story, and a message.
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definitely – although game systems are unusual because they’re designed alongside game stories & can be intended to make arguments of a sort, whereas in other contexts we’re generally trying to tack a narrative explanation onto a pre-existing system after the fact
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(see also the ongoing debate about “procedural rhetoric” and whether systems can actually make arguments in and of themselves, independent of the representational “window dressing” we surround them with)
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