David Rosen

@Wolfire

Wolfire Games is an independent game studio. Our work includes Overgrowth, Receiver, Desperate Gods, Lugaru, Black Shades, and the first Humble Indie Bundle.

San Francisco, CA
Joined May 2008

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  1. Steve wrote a blog post on the visual development of Overgrowth's species.

  2. Overgrowth Alpha 225 is now available! Check out the video here: Blog post:

  3. Josh writes about the Lugaru campaign port in this blog post!

  4. I've just released Hotfix a224.2 for on steam for people affected by the menu and arena mode invalid gui bugs.

  5. Overgrowth Alpha 224 is now available! Check out the video here: Blog post:

  6. Recently implemented motion blur in Overgrowth.

  7. I recently added ambient occlusion blob shadows for characters.

  8. Overgrowth Weekly 109 was just released!

  9. Testing out lit and shadowed particles.

  10. Overgrowth Alpha 223 is now available! Check out the video here: Blog post:

  11. Overgrowth Weekly 108 was just released!

  12. Overgrowth Alpha 222 is now available! Check out the video here: Blog post:

  13. Overgrowth Alpha 221 is now available! Check out the video here: Blog post:

  14. The Wolfire Forums are currently down, but we are working with Rackspace to bring them back as soon as possible.

  15. Overgrowth Alpha 220 is now available! Check out the video here: Blog post:

  16. David Rosen followed , , and 2 others
    • @TracklessGame

      immersive text-oriented walking simulation chat about it here:

    • @nothings

      not responsible for my followers' replies to RTs; game dev (Thief 1 etc, Promesst etc), author of stb libraries, Indie Game Jam cofounder, developing Iggy @ RAD

  17. Here's how OpenCSG works: Uses lots of fillrate but much more simple and robust than analytic CSG like Carve.

  18. Anyone know the destruction graphics engineers on ? Curious if bullet holes use z-buffer/stencil boolean ops like OpenCSG.

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