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Steve wrote a blog post on the visual development of Overgrowth's species. http://blog.wolfire.com/2016/07/Overgrowth-Species-Visual-Development …
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Overgrowth Alpha 225 is now available! Check out the video here: https://youtu.be/CkYrYx7pVYc Blog post: http://blog.wolfire.com/2016/06/Overgrowth-a225-video-changelog …
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Overgrowth Weekly 110 was just released! https://youtu.be/aIkgFui7oTg Blog post: http://blog.wolfire.com/2016/06/Overgrowth-Weekly-110 …
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Josh writes about the Lugaru campaign port in this blog post! http://blog.wolfire.com/2016/05/Lugaru-campaign-port …
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I've just released Hotfix a224.2 for
#Overgrowth on steam for people affected by the menu and arena mode invalid gui bugs. -
Overgrowth Alpha 224 is now available! Check out the video here: https://youtu.be/a1fWwozZT-g Blog post: http://blog.wolfire.com/2016/05/Overgrowth-a224-video-changelog …
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I recently added ambient occlusion blob shadows for characters.pic.twitter.com/Doupx4bsHB
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A new post was just published on the blog! http://blog.wolfire.com/2016/05/Creating-thumbnails-for-the-item-browser …
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Overgrowth Alpha 223 is now available! Check out the video here: https://youtu.be/mq0NkGvRLuU Blog post: http://blog.wolfire.com/2016/05/Overgrowth-a223-video-changelog …
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Overgrowth Alpha 222 is now available! Check out the video here: https://youtu.be/xfhVRNIodc0 Blog post: http://blog.wolfire.com/2016/04/Overgrowth-a222-video-changelog …
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Overgrowth Alpha 221 is now available! Check out the video here: https://youtu.be/lgJDmr_rOb8 Blog post: http://blog.wolfire.com/2016/04/Overgrowth-a221-video-changelog …
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The Wolfire Forums are currently down, but we are working with Rackspace to bring them back as soon as possible.
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Overgrowth Alpha 220 is now available! Check out the video here: https://youtu.be/8XdNZeMwe1w Blog post: http://blog.wolfire.com/2016/03/Overgrowth-a220-video-changelog …
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David Rosen followed Trackless, Sean Barrett, Markus Persson and 2 others
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@TracklessGame
immersive text-oriented walking simulation chat about it here: https://discord.gg/JuB3UBt
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@nothings
not responsible for my followers' replies to RTs; game dev (Thief 1 etc, Promesst etc), author of stb libraries, Indie Game Jam cofounder, developing Iggy @ RAD
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Here's how OpenCSG works: http://www.opencsg.org/data/csg_wscg2004_talk.pdf … Uses lots of fillrate but much more simple and robust than analytic CSG like Carve.
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Anyone know the destruction graphics engineers on
@TheDivisionGame? Curious if bullet holes use z-buffer/stencil boolean ops like OpenCSG.
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David Rosen
Max