Wolfram von Funck

@wol_lay

I'm developing Cube World, a voxel-based exploration RPG.

Germany
Beigetreten Dezember 2011

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  1. Angehefteter Tweet
    20. Sept.

    Cube World Trailer:

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  2. 29. Sept.

    Release time is 9AM PDT, 18:00 CEST.

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  3. 27. Sept.

    Patch notes for tomorrow (pt 2) - Shuriken attack now correctly consumes 25 stamina - Removed invisible orc hairstyles from character creation - Fixed bosses not spawning in some invasion quests - Fixed an issue with dialog options appearing in speech bubbles

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  4. 27. Sept.

    Patch notes for tomorrow (pt 1) - Music loop option should be working now - Mages can no longer teleport through gates - You stop riding when your pet is defeated - Fixed distant menhir tablets - Harp etc. can now be used in water

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  5. 26. Sept.

    Patch notes for tomorrow (part 2/2): - Keys are no longer removed from the inventory when opening gates - You can no longer drop pet food while using it - Reduced warriors ability to exploit 'shift right-click spam' attacks

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  6. 26. Sept.

    Patch notes for tomorrow (part 1/2): - Multiplayer widget doesn't crash anymore when you have 14 friends - You can now set the number of AA samples in options.cfg, default is 'antiAliasingSamples 8' - Game refresh rate is reduced when window is in background

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  7. 25. Sept.

    Patch notes for tomorrow (part 2/2): - frozen heart flowers now spawn in snowlands - you can now craft snow berry mash - fixed an issue where some captured NPCs could not be rescued

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  8. 25. Sept.

    Patch notes for tomorrow (part 1/2): - removed invisible walls that occurred in some dungeons - items found in dungeons are now bound to the correct land - fixed an issue where quests were marked as completed in the wrong land

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  9. 25. Sept.

    I'd like to thank everyone for your supportive emails, I really appreciate them. I'm sorry I can't reply to everyone, I'm getting about 100 emails every day.

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  10. 24. Sept.

    Tomorrow's patch (part 2) - Pets/shadow shooter stats scale correctly - World map no longer disappears after minimizing/tabbing out - Remapped controls are now saved/loaded correctly - Added option to loop music

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  11. 24. Sept.

    Tomorrow's patch (part 1) - Lands don't change anymore within dungeons - Objects can't be used through walls - You can no longer roll through doors after /sit - Dropped artifacts can be looted by all players - Known lore is no longer zero after selecting character

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  12. 23. Sept.

    New patch coming tomorrow morning, fixing: - campfire/crafting station crash - mage float glitch - non-removable markers in oceans Other: - wall-jump costs stamina now - mini-map scalable separately from HUD - new characters will spawn near villages

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  13. 23. Sept.

    Some more tips: - You can zoom the camera with CTRL+mousewheel - Find enemies/quests of your gear level: white < green < blue < purple < yellow - You can level up by finding artifacts, but you need good gear (weapons, armor) first - Talk to NPCs

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  14. 22. Sept.

    While I want you to find out most things by yourselves, here are some not-so-obvious tips: F1 shows the controls of your character. F2,F3 resize the GUI. In multiplayer, you can fly to your friends for free via the flight master.

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  15. 22. Sept.

    Beta will start tomorrow on 12AM PDT (midnight), 9AM CEST. It will be a ~150MB update in Steam.

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  16. hat retweetet
    19. Sept.

    You can now pet all friendly animals in Cube World.

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  17. 15. Sept.

    In this short video you can see the new assassin skill "Poison Vial". You can throw the vial at enemies or on the ground to poison them and deal AOE damage.

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  18. 14. Sept.

    That's good to know!

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  19. 13. Sept.

    Today I'm adding final touches to the dungeons. Here are some screenshots for you.

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  20. 8. Sept.

    Here's a short clip demonstrating the "Travel History" feature of the world map. On the lower left you can navigate to all previously visited lands. E.g. after a multiplayer session with your friend in a different land, you can easily return to your current "questing land".

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Das Laden scheint etwas zu dauern.

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