Ignacio just posted a thorough article about the hemicube rendering we use for precomputed illumination. http://bit.ly/cYDyQA #gamedev
5:34 PM - 29 Sep 2010
0 replies
5 retweets
4 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.