Matthew Dunstan

@wisegoldfish

Australian game designer and research chemist, living in Prague. Expect science and game based tweets! Also curates . He/him.

Prague
Beigetreten August 2008

Tweets

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  1. hat retweetet

    Heeeeellohandsomes & @55cards!!

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  2. 23. Okt.

    About to fly! PRG-DUS. I might be a little late, but Spiel here I come!

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  3. 23. Okt.
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  4. 23. Okt.

    Got this week's post out while sitting at the airport on the way to Essen! Considering all the new games that will be released, it is worth reflecting on how they begin, and our designers have a lot of interesting thoughts about how to actually start a new design!

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  5. 23. Okt.

    If anyone will be at Essen, you can find me demoing and signing some games! Chocolate Factory (5H119) Sat 14-14.30 Ice Team (3O106) Fri 17-18 Monumental Expansion (1F127) Thurs,Sat 11.30-12.00 Fri 11.00-13.00 Sun 10.30-12.00

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  6. hat retweetet
    20. Okt.

    Roll for Adventure is a light cooperative game to collect gems and fend of the monsters! Challenging game to win but fun to try!

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  7. 20. Okt.

    So...stuck at Stansted for a while with a flight delay. If anyone has questions about game design or science (or both) - ask away!

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  8. hat retweetet
    19. Okt.

    Pitching Game Designers: Open with sensory language. Express a feeling instead of explaining mechanics. • Warm, soft, soothing • Sharp, quick, stabbing • Blissful, free-flowing, meditative • Tense, heart-pounding, fist-clenching It'll sound cheesy, but it catches attention.

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  9. hat retweetet

    Conventions can be stressful and hectic, so if you are attending Essen next week here are some of my top tips. Stay hydrated + bring snacks Pace yourself + take breaks Familiarise yourself with the layout Be kind to booth staff and other attendees Remember to enjoy yourself!

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  10. hat retweetet
    18. Okt.

    " Take a screenshot of your con schedule to use as your phone’s lock screen and background so that you can see it all the time." - Sen-Foong Lim ()

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  11. hat retweetet
    17. Okt.

    Our appeal to the collective rejection of Iranian Boargamers by German embassy in Tehran is in process. We have signed an to European authorities to get their attention. Sharing this statement might help us to raise our voice.

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    17. Okt.

    "Be ready to make friends. Making friends is a great way to network. Don’t just talk about yourself, listen to others and get to know them. Be helpful and they’ll remember that. But be genuine about it." - Sarah Reed ()

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  13. hat retweetet
    17. Okt.

    Did you hear? 😁🙏 Essen pickup now available for retail and deluxe (ie no KS packs) editions of: •Chocolate Factory • Dice Hospital! All other products also available!

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  14. hat retweetet

    Hosted a designer networking/speed concepting day a couple weekends ago at I arrived at 9 and folk were already around, so we could chat and get to know each other. 10am was the kick-off! After a 3-minute intro from everyone, we all did ‘speed concepting’.

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    16. Okt.

    "You need to do your homework. I’d suggest new designers to investigate a publisher’s catalogue to see if your games can match with the type of games they publish. Check if they are open to receive new designs." - Eloi Pujadas ()

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  16. hat retweetet
    15. Okt.

    I had lots of fun chatting with about a top secret project , and I have been working on for for the past two years!

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  17. 15. Okt.

    With Essen Spiel just around the corner, it seems appropriate to ask the designers over on their advice and experiences at conventions! Thanks for all of the great insights.

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  18. hat retweetet

    Here is a thing: Each of our board game releases was designed by men. We have never received applications from women*. I want to encourage diverse designers to submit their game ideas:

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  19. hat retweetet
    14. Okt.

    My latest tutorial video is now online. Learn how to play Chocolate Factory from and Shares, comments, and more Tim Tams welcome! :)

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  20. hat retweetet
    11. Okt.

    I am actively seeking the right boundaries on this and very curious to hear what other people will say. It certainly cuts into the time I spend designing new games, but I also enjoy the interaction as an end in itself. -Elizabeth Hargrave ()

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