WireMuch

@wiremuch

We develop games & apps. Check out our last game here: And our dev blog:

Melbourne/London
Joined June 2010

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  1. Jun 9

    Yep, even now we're still complaining about this! Just change the damn buttons!

  2. Jun 8

    Who enjoyed the smell of these rather than reading them (you know you did!)

  3. Jun 7

    How many of you have dabbled in AR or VR dev? And do you think this is a must for the future?

  4. Jun 6

    More gameplay tweaking. (Lots of polishing needed still) Fireballs more or less working as they should.

  5. Retweeted
    Jun 6

    It's time! The 4 and servers are now up and is available. Welcome to Vvardenfell, outlanders!

  6. Jun 5

    I thing the idea of planning ahead is a great way to explain what makes games 'gamier'. Great Read.

  7. Retweeted
    Jun 4

    Architecture is inverted between alternate dimensions, which leads to some interesting effects!

  8. Retweeted
    Jun 1

    How Family Guy: The Video Game dealt with invisible walls

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  9. Retweeted
    Jun 4
  10. Jun 2

    Would be cool if characters later on would recall events from random sidequests in 'main story' etc.

  11. Jun 2

    Open world games just don't go with linear storylines. Wish more games would work sidequests into the overall narrative.

  12. Jun 1

    Agreed, Slack is very useful when working on projects!

  13. Jun 1

    Esp. in later years. Man those moments were tense!

  14. May 31

    Came across recently, looks like an awesome bit of kit to try out!

  15. Retweeted
    May 30
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  16. Retweeted
    May 31
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  17. May 30

    Didn't realise were outsourcing some of FF7's dev till now, bit worrying ...

  18. May 30

    Looks like I Am Setsuna, not that I'm complaining, loving the old nostalgia of old scholl JRPGs!

  19. Retweeted
    Jan 13
  20. Retweeted
    May 29

    So hypnotic. ☁️🕺☁️ Love this vfx by . Dancing cloud man needs to be in a game

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