winterworks GmbH

@winterworksGmbH

We create video games for everyone, ranging from educational games for kids to classic video games for hardcore gamers

Germany
Beigetreten Mai 2009

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  1. Here is another mockup I created some years ago. Think of meets

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  2. As promised on our tuesday , here is a short glimpse of the "pixel " I was experimenting with a while ago. Join our discord for even more:

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  3. In case you missed the stream yesterday: And the pixel artists I mentioned are Thomas Feichtmeir aka (I DID pronounce it wrong in the stream, sorry :D) and Simon S. Andersen aka

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  5. Join Wintercast lovestrean on Twitch!

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  6. Join us for our second hosted by Jörg Winterstein, developer of and Special guest Jan Rathje will be joining us. Please join our channels below to get notified about the stream

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  7. Join our channel for a more detailed insight to our

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  8. Dev Tip Number 11: Choose the right camera mechanics! The most basic and most important trick is to let the camera peek a bit ahead, which means that the character doesn't appear in the center of the screen. Artwork by

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  9. Join us for our second with the one and only Jörg Winterstein, developer of and Special guest Jan Rathje will be joining us. Please join our channels below

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  10. Dev Tip Number 10: Corner Correction! If you bonk your head on a corner, the game tries to wiggle you to the side around it (description by ). Instead of getting stuck in a corner, you slide along the wall. Artwork by

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  11. Our first with the one and only Jörg Winterstein, developer of and many more Please check our first stream below

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  14. Join our Livestream! Jörg Winterstein (Eiswuxe) is the man behind Bloo Kid and Winterworks GmbH. As an enthusiastic and professional game developer, he will be talking about game development, tips & tricks, retro gaming, and much more!

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  15. Dev Tip Number Nine: Developer Progress VS Player Progress! Playing a game frequently makes you better at it. If you find it too easy, consider adjusting the difficulty. A developer needs to test each setting in case the game becomes too difficult.

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  16. Dev Tip Number 8: Slight Deviation! Things should behave the same when they look the same, a slight deviation is an indicator of something familiar but new! Secrets can also be brought to light by an evolved element, like a crack on a wall. Artwork

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  17. Dev Tip Number Seven: Consistency! Things that look the same should behave the same. Consistency is one of the most important factors for a smooth and fair playing experience, also player expectations are created by consistency. Artwork by

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  18. test

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  19. hat retweetet

    This is the place where the adventure of begins. Another outstanding work by

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  20. Dev Tip Number Five: Take a shortcut after exploring a secret! Revealing a hidden path (shortcut), you can find items that are major for your level, your abilities, or even the flow of the story. artwork by

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Das Laden scheint etwas zu dauern.

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