William Stallwood

@willstall

Daily Shaders at Creative Engineer and one half of ; makers of Auditorium, Pulse, Splice, and other games

Philadelphia
Vrijeme pridruživanja: srpanj 2008.

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  1. Prikvačeni tweet
    15. velj 2019.

    I threw up a repo and viewer for my shaders in January! I even integrated them with 's glslEditor so you can play with them!

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  2. proslijedio/la je Tweet
    31. sij

    LIVE stream coming up on February 5th at 11AM PST! I'll stream the development of a NEW shader based mathematical painting I started recently. Besides the Q&As, we'll talk about my creative process, the art direction, the coding and the maths! Link:

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  3. proslijedio/la je Tweet
    12. pro 2019.
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  4. proslijedio/la je Tweet
    26. sij

    Tentacles! Source next (inspired by those awesome from )

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  5. proslijedio/la je Tweet
    21. sij
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  6. proslijedio/la je Tweet
    17. sij

    Shape Study 11 / Pak Choi

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  7. proslijedio/la je Tweet
    9. sij

    New Video, on deriving the SDF of a Line Segment. It's an introductory tutorial, but contains some useful info I think: I hope you enjoy it!

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  8. proslijedio/la je Tweet
    8. sij

    Huge day. Writing for has been my dream since I was old enough to read. Proud and excited to share this article highlighting so many amazing generative artists and sharing why I love them so much.

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  9. 8. sij

    Finally getting around to posting a little on Shadertoy, because and still inspire me everyday.

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  10. proslijedio/la je Tweet
    3. sij

    A beetle generator made by machine-learning thousands of illustrations by

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  11. proslijedio/la je Tweet
    3. pro 2019.

    rotating web rendered with colour shift

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  12. proslijedio/la je Tweet
    24. pro 2019.

    Alien text animation (procedurally generated letters) with Unity Shader Graph and VFX Graph

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  13. proslijedio/la je Tweet
    24. pro 2019.

    Christmas glitter ball shader! Happy holidays to everyone!

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  14. proslijedio/la je Tweet
    20. pro 2019.

    Trying to remember what it's like to make games again, so, as scary as it is to share something so early and raw, here's a first gif of a thing I'm trying to make🚗 Featuring: ✔ The explosion from last ✔ The dumbest/most annoying AI

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  15. proslijedio/la je Tweet
    19. pro 2019.

    Was looking for a basic unlit water shader, couldn't find one. So I made one, and now it's yours! Enjoy! (CC0)

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  16. proslijedio/la je Tweet
    18. pro 2019.

    Working on the upscaling in , left is 128x128x192, right is 512x512x768. The motion is 100% identical, so you can finetune in lower definition and upscale later on.

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  17. proslijedio/la je Tweet
    12. pro 2019.

    C=0 draw=_=>{createCanvas(W=720,W) noFill() C+=.5 x=y=W/2 k=x*sqrt(2) for(i=0;i<100;i++){ circle(x,y,k*pow(.95,i)) r=noise((i+C)*.03)*TAU*3 x+=cos(r)*9 y+=sin(r)*9}}

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  18. proslijedio/la je Tweet
    13. pro 2019.

    Happy ! A magic smash! I tried something different techniques this time, and i'm super happy with the result :D

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  19. proslijedio/la je Tweet
    12. pro 2019.

    setup=_=>{createCanvas(720,720,WEBGL) strokeWeight(150) C=0 T=translate} draw=_=>{clear() C++ rotate(R=PI/12) rotateX(-R) rotateY(-R) T(1100,300,180+(C%8)*100/8) for(i=0;i<32;i++){stroke(i*8-C%8) for(j=0;j<6;j++) square(-j*980-(C*3)%980,0,750) T(0,0,-100)}}

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  20. proslijedio/la je Tweet
    11. pro 2019.

    Back from Shanghai after setting up our latest permanent digital art installation. A few impressions from the setup and shooting... Great project at TX Youth Energy Center curated by Johnason Lo

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  21. proslijedio/la je Tweet
    9. pro 2019.

    publishing my collection of notes on an overview of L-systems 🌴 -- parametric systems soon!

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