Gonna follow this thread and steal all precious information for the #AssetForge gizmo.
-
-
- Show replies
New conversation -
-
-
Example of what I do like: UE4's gizmos because they signal changes you make as you're making them clearly. Example of what I don't: Unity's ragdoll and joint gizmos. Those tiny orange arrows are really hard to read.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I think Unity does it really well, I’d just make the gizmo reference in the scene pop a little more like Blender. It’s a little too easy to miss at times
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
My main complaint with Unity Gizmos is the lack of a builtin 2d Ring & Cone, to indicate range of something in 2D space. Since a lot of times, you want to base calculation based on 2d range and NOT 3d range. Since in ARPGs or Moba/RTS games height effecting range causes issues.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I like the multi handler from blender.

-
same same! especially the easy top bottom axis switch, its slick.
- Show replies
New conversation -
-
-
I'm not fully used to Blender yet, but I like how their gizmos are supported by numerous shortcuts to lock axis'. If it's done well or not I don't know yet, but I really like that they try! That way you can have superuser workflows while keeping a clean UI for first time users
-
This is very helpful
End of conversation
New conversation -
-
-
I hate that Blender uses Z for up/down, does my brain in lol
-
That's the only good blender feature!!


- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.