Mat Scales

@wibblymat

Web Platform is Best Platform. Developer Relations at Google.

Joined June 2009

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  1. Retweeted
    Mar 14

    Launching a new show on the channel tomorrow Designer Vs Developer. In the mean time:

  2. Mar 10
  3. Retweeted
    8 Mar 2016

    It's also National Pie Week, but you don't see us having to spend the whole time explaining why that's not unfair to lasagne.

  4. Mar 7

    I've been writing a couple of projects in TypeScript, and I think I like it.

  5. Feb 25

    Tip: Testing WebGL perf, and the GPU is surprisingly in the DevTools profile? Check 'screenshots' is not ticked; adds 7ms/frame on my MBP!

  6. Feb 17

    Failed to write blog post. Got my dino jumping to feel more like the original: Still not a real game yet, though.

  7. Feb 16

    Spent today on little tweaks trying to get VR rendering just right. I think I have enough now to write a decent article about it tomorrow

  8. Retweeted
    Feb 15

    📝 MiniBlog: How to roll your own, lightweight Web Animations API

  9. Feb 14

    New blog post: "Dev Diary - Starting a WebVR game"

  10. Feb 13

    Today: Hacking on game stuff, trying to nail the WebVR perf sweet spot. Even on a nice device like Pixel XL the mobile perf budget is low

  11. Feb 11

    My 5 y/o just told me he "discovered a really cool hack". For the record, the "hack" was Muesli and Cheerios in the same bowl.

  12. Retweeted
    Feb 10

    Work in progress: Physical interfaces for VR based upon Verlet Integration, currently made a radio selector and a button.

  13. Feb 9

    New blog post! . Mostly status, but also giving the outline of what my WebVR game will be.

  14. Feb 8

    What I'm working on: Mostly jet lag. But also preparing some new content we're publishing soon, and making my blog HTTPS.

  15. Feb 6

    Today: just off a trans-atlantic flight. Played with connecting to my Daydream controller via Web Bluetooth.

  16. Feb 3

    Status: physical prototyping. Don't think I have a future as an artist.

  17. Feb 3

    So, VR game I'm making. Did a prototype working direct in WebGL2. Great fun, v. interesting, but not so productive. Using Three.js instead.

  18. Feb 2

    Today: I'm going to make a web VR game demo. Started locally, need approval to work on it in public. Should be fine, expect a dev diary!

  19. Feb 1

    BlinkOn day 2. Watching talks seem like easy work, but so valuable to get more/different perspectives on things.

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