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Mat Scales Retweeted
Launching a new show on the
@ChromiumDev channel tomorrow Designer Vs Developer. In the mean time: https://medium.com/dev-channel/just-make-it-look-pretty-ded6bd0b9177#.a1vyor61k …pic.twitter.com/DKdHK0b8nY
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WebVR mini-tip: Magic window - https://matscales.com/2017/03/10/mini-tip-magic-window.html …
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Mat Scales Retweeted
It's also National Pie Week, but you don't see us having to spend the whole time explaining why that's not unfair to lasagne.
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I've been writing a couple of projects in TypeScript, and I think I like it.
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Tip: Testing WebGL perf, and the GPU is surprisingly in the DevTools profile? Check 'screenshots' is not ticked; adds 7ms/frame on my MBP!
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Failed to write blog post. Got my dino jumping to feel more like the original: https://googlechrome.github.io/dino-vr/ Still not a real game yet, though.
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Spent today on little tweaks trying to get VR rendering just right. I think I have enough now to write a decent article about it tomorrow
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Mat Scales Retweeted
MiniBlog: How to roll your own, lightweight Web Animations APIhttps://dassur.ma/things/raf-promise/ … -
New blog post: "Dev Diary - Starting a WebVR game" https://matscales.com/2017/02/14/starting-a-webvr-game.html …
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Today: Hacking on game stuff, trying to nail the WebVR perf sweet spot. Even on a nice device like Pixel XL the mobile perf budget is low
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My 5 y/o just told me he "discovered a really cool hack". For the record, the "hack" was Muesli and Cheerios in the same bowl.
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Mat Scales Retweeted
Work in progress: Physical interfaces for VR based upon Verlet Integration, currently made a radio selector and a button.
@aframevrpic.twitter.com/lpxonf0j2W -
New blog post! https://matscales.com/2017/02/09/blinkon-webvr.html …. Mostly status, but also giving the outline of what my WebVR game will be.
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What I'm working on: Mostly jet lag. But also preparing some new content we're publishing soon, and making my blog HTTPS.
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Today: just off a trans-atlantic flight. Played with connecting to my Daydream controller via Web Bluetooth.
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Status: physical prototyping. Don't think I have a future as an artist.pic.twitter.com/HL0rUuoRLE
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So, VR game I'm making. Did a prototype working direct in WebGL2. Great fun, v. interesting, but not so productive. Using Three.js instead.
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Today: I'm going to make a web VR game demo. Started locally, need approval to work on it in public. Should be fine, expect a dev diary!
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BlinkOn day 2. Watching talks seem like easy work, but so valuable to get more/different perspectives on things.
#blinkon7
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