Casey Yee

@whoyee

I work on at Mozilla as a UX engineer.

Vancouver
Joined February 2010

Tweets

You blocked @whoyee

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @whoyee

  1. Pinned Tweet
    Feb 15
    Undo
  2. Retweeted
    Aug 15

    WEBGL_multiview extension support on (WIP). It will be a huge improvement for and it will be enabled by default (users or developers won't need to do anything). It will reduce the number of drawcalls by half. Big kudos to for his work on th spec.

    Show this thread
    Undo
  3. Retweeted
    Aug 15

    Delighted to see launching WASM support for their export today! says that it "just works" and dramatically improves the speed of the exporter:

    Undo
  4. Retweeted
    May 29

    work in progress. Updating my Apples Crusher game with a cool splash screen & the new v3.3 3D controls we're working on, inspired by . Thanks to & , you can easily turn a PWA into a great WinStore app!

    Undo
  5. Retweeted
    Apr 26

    I'm *unbelievably* excited to share a preview release of Hubs by Mozilla, a new Mixed Reality-based communications platform we are building. All open source, and all running in your browser, powered by WebVR. Really!

    Undo
  6. Apr 25

    Room-scale capacitive sensing. Walls can now "see" us. Crazy beans.

    Undo
  7. Retweeted
    Apr 19

    I’ve been working on the widget placement API & private browsing implementation for : Great performance on a S7 recording at the same time

    Undo
  8. Retweeted
    Apr 3

    We're excited to introduce a sneak preview of Reality - a browser we're putting on every new standalone VR and AR headset we can find! Check it out, and follow along on as we experiment with new UX, UI, and standards on these new devices.

    Show this thread
    Undo
  9. Retweeted
    Mar 19

    We’re delighted to be able to share that we’re teamed up with as an early access dev partner to explore spatial computing on the immersive web!

    Undo
  10. Retweeted
    Mar 16

    Excited about work from . Will use for a demo of work on social adaptation treatment scenarios.

    Undo
  11. Mar 9
    Undo
  12. Retweeted
    Feb 19
    Show this thread
    Undo
  13. Retweeted
    Feb 16
    Replying to

    Ken Perlin's Chalktalk project is really interesting for this - a visual language of gestures to spawn interactive objects, and a simplified node-based abstraction for connecting them (eg, graphing y pos of physics object by linking it to a graph object)

    Undo
  14. Feb 16

    Buying a family license of a password manager and educating everyone how to use it is about as fun as a friday gets!

    Undo
  15. Retweeted
    Jan 19

    I love WebGL, but I want tomorrow's web devs to be able to build things like this in HTML and CSS. More to come.

    Undo
  16. Retweeted
    29 Dec 2017

    I just added support to ARKit light estimate and I created with Blender this diorama to wish a 2018 full of new advances in WebXR (glTF and example working with the iOS WebXR Viewer (dev version) here )

    Undo
  17. Retweeted
    13 Jan 2017

    Please select your VR device

    Undo
  18. 21 Nov 2017

    Fantastically simple way to view videos in VR with just the browser. Love it!

    Undo
  19. Retweeted
    20 Nov 2017

    Working with the WebXR team adding new features using A-Painter in AR letting you save drawings and pin in place when loading them

    Undo
  20. Retweeted
    20 Oct 2017

    Mozilla proposes combined WebXR standard for virtual and mixed reality in the browser

    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·