Also, I think it's false that programming is necessarily a team activity. It depends. Some people are perfectly capable of creating great software completely on their own. I don't think this is necessarily a bad thing. The bad thing is when it's seen as universally good.
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There is loads of great software that is basically the effort of a single person. Not every piece of software needs to have a 30 person team behind it and a multi-million dollar budget. This is also an extremely toxic assumption I see people making.
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I think the distinction here is that usually, "tech" ⇒ organizations with a bunch of moving parts
There's also loads of great software that works perfectly to spec, but fails systemically at the interface with something else.
The people are duct tape, and you need a bunch.
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Yes, this is what I'm getting at kinda. We need to break the assumption that you have to be a huge organization with lots of moving parts to be "in tech" or be a business. See youtube.com/watch?v=5Vt8zq for a better explanation of what I'm getting at.
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Are there any other businesses you think embody this low need for organizational complexity?
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Tons of indie game programmers that I've seen (e.g. ). I'm sure there are plenty more. Sometimes it's not a solo effort, but a duo (or trio). Usually in those cases there are *very* well defined roles though (i.e. art vs programming vs marketing vs biz)
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