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The number one thing I think, to create (and actually finish) real software seems to be the good old KISS principle. People tend to pay lip service to it, but don't really understand it at a visceral level. You have to stop your need to "feel smart"
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I think the key thing to think about is "what does it buy you". If rigorous testing saves you time and helps you ship it quicker in the long run, that's a great idea. If not, don't do it TBH. That's my view.
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People are really bad at thinking long term, that's for sure. The more I learn about different types of software though, the more I realize nothing is absolute. There are always different ways of accomplishing things. E.g. you wouldn't see TDD being done on game engines
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