I'm looking for recommendations for a computer game to have my students play for my "Science & Media" class next semester. Something that gives a suggestive answer to the question of, "what would science writing look like in game form?"
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Which is to say, not just a game that has science in it, or just an "educational game" meant to teach some narrow scientific content (i.e., Math Blaster), but a "serious game" that is both a game but sits on a core of realistic science/technology.
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The one I've been looking at for this is "Surviving Mars" (a "hard-scifi" colonization sim game) but the reviews are pretty mixed. I've thought about Kerbal Space Program but that seems too "sim" and not enough "game" for my purposes (with perhaps too high a wonk curve).
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Replying to @wellerstein
Search “serious games” and “news games” and you’ll have a lot to sift through. Many pose the same question but for policy, not science comms.
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yeah, I've looked. I'm looking for something that is not self-consciously a "serious game" in the way that these kinds of things usually are. I don't want it to feel like homework.
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