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wellerstein's profile
Alex Wellerstein
Alex Wellerstein
Alex Wellerstein
Verified account
@wellerstein

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Alex WellersteinVerified account

@wellerstein

Historian of science, secrecy, and nuclear weapons. Professor of STS at @FollowStevens. UC Berkeley alum with a Harvard PhD. NUKEMAP creator. Coder and web dev.

Hoboken, NJ / NYC
blog.nuclearsecrecy.com
Joined September 2011

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    1. Alex Wellerstein‏Verified account @wellerstein Jul 1
      • Report Tweet

      I'm looking for recommendations for a computer game to have my students play for my "Science & Media" class next semester. Something that gives a suggestive answer to the question of, "what would science writing look like in game form?"

      13 replies 7 retweets 6 likes
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    2. Alex Wellerstein‏Verified account @wellerstein Jul 1
      • Report Tweet

      Which is to say, not just a game that has science in it, or just an "educational game" meant to teach some narrow scientific content (i.e., Math Blaster), but a "serious game" that is both a game but sits on a core of realistic science/technology.

      1 reply 0 retweets 1 like
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      Alex Wellerstein‏Verified account @wellerstein Jul 1
      • Report Tweet

      The one I've been looking at for this is "Surviving Mars" (a "hard-scifi" colonization sim game) but the reviews are pretty mixed. I've thought about Kerbal Space Program but that seems too "sim" and not enough "game" for my purposes (with perhaps too high a wonk curve).

      7:27 AM - 1 Jul 2019
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      • Steve Weintz Ann Finkbeiner
      8 replies 0 retweets 2 likes
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        2. Michael Erard‏ @michaelerard Jul 1
          • Report Tweet
          Replying to @wellerstein

          Search “serious games” and “news games” and you’ll have a lot to sift through. Many pose the same question but for policy, not science comms.

          1 reply 0 retweets 0 likes
        3. Alex Wellerstein‏Verified account @wellerstein Jul 1
          • Report Tweet
          Replying to @michaelerard

          yeah, I've looked. I'm looking for something that is not self-consciously a "serious game" in the way that these kinds of things usually are. I don't want it to feel like homework.

          0 replies 0 retweets 1 like
        4. End of conversation
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        2. JoeDodson‏ @JoeDodson Jul 1
          • Report Tweet
          Replying to @wellerstein

          Planetbase might satisfy the same criteria as Surviving Mars, but without sucking. Also, fwiw, the tech trees in Civ are pretty legitimate. Then again, getting your students into Civ and then expecting productivity...

          1 reply 0 retweets 1 like
        3. Alex Wellerstein‏Verified account @wellerstein Jul 1
          • Report Tweet
          Replying to @JoeDodson

          Did I ever send you the paper I wrote about Civ? http://alexwellerstein.com/publications/wellerstein_reviewciv6(endeavour).pdf …

          1 reply 0 retweets 1 like
        4. JoeDodson‏ @JoeDodson Jul 1
          • Report Tweet
          Replying to @wellerstein

          The teleological aspect is really fun to think about. In order to develop small Santa Hats, you must create Dachshunds to put them on.

          0 replies 0 retweets 1 like
        5. End of conversation
        1. New conversation
        2. ToughSF‏ @ToughSf Jul 1
          • Report Tweet
          Replying to @wellerstein

          May I suggest @KoderaSoftware's 2D ring-mining game where nuclear thermal rockets power various equipment (laser, microwaves, launchers) in a realistic and to-the-joule accurate manner?

          1 reply 2 retweets 6 likes
        3. Kodera Software  🚀 🪐 Mariusz Chwalba‏ @KoderaSoftware Jul 1
          • Report Tweet
          Replying to @ToughSf @wellerstein

          Should you find "ΔV: Rings of Saturn" suitable, I would gladly provide you all the keys you need. We also have a free demo up on both Steam and Itch.

          0 replies 1 retweet 3 likes
        4. End of conversation
        1. JoeDodson‏ @JoeDodson Jul 1
          • Report Tweet
          Replying to @wellerstein

          Let me pose this to some nerds I know and get back to you.

          0 replies 0 retweets 1 like
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        1. Tim McSweeney‏ @t_mcsweeney Jul 1
          • Report Tweet
          Replying to @wellerstein

          "Oxygen Not Included" it has a cutesy skin of cartoon graphics and wacky sci-fi tech, but at it's core is a feedback loop that makes you think hard about climate change, human impact on the environment and the harsh reality of attempting infinite growth in a finite world.

          0 replies 0 retweets 1 like
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        1. aquantumfinish‏ @aquantumfinish Jul 1
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          Replying to @wellerstein

          Children of a Dead Earth is a realistic space combat game with orbital mechanics. Kerbal would be a good choice if someone there knows enough about it to help out, because of the learning curve. There's physics puzzle games but I don't know a lot about those.

          0 replies 0 retweets 0 likes
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        1. ' OR 1=1 OR Dennis '‏ @dennisastewart Jul 1
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          Replying to @wellerstein

          Spacechem is pretty neat

          0 replies 0 retweets 0 likes
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        1. Derek Lyons‏ @DerekL1963 Jul 1
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          Replying to @wellerstein

          KSP is... not as ‘science-y’ as it’s billed as being. (And to the extent it does have hard foundations, it’s more LEGO engineering than science.)

          0 replies 0 retweets 0 likes
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