A small list of Sekiro’s biggest offenses in no particular order: -The game requires you to constantly engage in twitch-reflex battles while using a character who handles like a 57 Cadillac. -Combat is 99% reactive, with parry windows that are measured in milliseconds.
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DS is my favorite series of all time. Thus far Sekiro is not fun.
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OK, and how would you say that Sekiro compares to Bloodborne, you guys?
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