What bugs me most about Second Life being shitty is that it had the potential to be an educational game modeling education-as-it-should-be
-
-
Educational games that don't include opportunities for arbitrage, novel content creation & exchange of services are no better than sudoku
Show this thread -
Tough problem-solving games are fun and maybe useful -- I'd give my kids Myst before most ed games -- but seriously, we can do better
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.