I'm thinking about putting together a class/toolkit on "simulations" — basically, simplified & gamified versions of real-world problems that kids can play with and compete on, based on the work of world-class instructor Josh Dahn.
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To be clear, I think this is probably the right sort of question for this project: tradeoffs and incentive structures that can be modified, but with many unexpected challenges.
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To begin with : 1) Impact of doing nothing or not doing enough - specifically targeted at species that cause the entire ecosystem to collapse 2) Impact of doing something - led by "science", i'm not qualified ... the "something" needs to result in a groundswell
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