I have a sense that "tech addiction" is a misshapen concept not because it's pointing toward some inwarranted concern, but because it medicalizes one node in the system of requirements & allowables in an increasingly unhealthy systemhttps://twitter.com/CHSommers/status/1151685083520278533 …
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At the same time that their every capacity is compared to, say, that of a remote worker in an arbitrarily low-GDP locale who can be hired for pennies on the dollar, an upcoming raid is inching ever closer AND HEALERS ARE DESPERATELY NEEDED
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These are still largely urban concerns that haven't percolated to e.g. less dense regions of the U.S. But we still see "tech addiction" there, so what gives? I think it tells us that whatever the hierarchy/status-disrupting tech is, it's not some SF subculture issue
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FWIW, my intuition is that to the extent that there's a harmful gaming/social media node dominating, it's actually downwind of the dating apps & the culture that's been forming around them for more than a decade
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End of conversation
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Tangent, but this hit the nail on the head. Around 2004 game companies began to match you with other players in your skill level. Cracking the meritocratic behavioral feedback loop on shorter cycles than we get in ordinary life. It’s not a drug, but sure is one hell of an exploit
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