I love the rag-tag optimism & grit in SF tech, but enough yokes have been slipped over its shoulders that there are very few directions it can still pull. It can grab talent incubated elsewhere, it can take advantage of special knowledge, but it (mostly) cannot experiment anymore https://twitter.com/Jonathan_Blow/status/1119342163026821120 …
Agree 100% that "free" capacity has accumulated across the board for devs & that better tools can enable qualitatively different output (though I'm not sure drawing tools are a great example). I'm taking issue specifically with the "2 devs are as good as 5" claim
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Ah, well from a “productivity” standpoint i think it’s fairly evident (eg see Mythical Man Month), but much less clear to me how to evaluate creativity. I’m ambivalent there. I certainly know of cases where the marginal 3 devs would add no (or negative!) further creativity.
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Is there any practical evidence that substantially smaller effective teams are producing novel work these days? That's the sort of question that starts to address my concerns...
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