I like to think that experience design in video games/VR/HR will similarly explode as tech makes new approaches (*and maybe even new stories*) feasible
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I think the quality of stories themselves can be hampered by the tools available for telling them — imagine trying to convey Die Hard (not just -the plot points-, but the experience of the story) via monologue. High hopes that entertainment gets very weird with new tech
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a fun way to explore this quickly: movie trailers have improved tremendously in particular. even early 2000s trailers were kind of blah. The X-Men 2000 trailer seems amateurish now. Older trailers even more so https://www.youtube.com/watch?v=nbNcULQFojc …
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this 2006
@stevenbjohnson essay makes the case rising TV-drama complexity is caused-by/causing smarter audiences:https://www.nytimes.com/2005/04/24/magazine/watching-tv-makes-you-smarter.html …Thanks. Twitter will use this to make your timeline better. UndoUndo
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