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It's still a huge improvement over Lotus Land Story's extra stage, which is so bereft of flavour (even in comparison to Story Of Eastern Wonderland's extra stage) that I'm not even fully convinced ZUN meant it to be canon.
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It's really kind of a huge shame that this stage has great flavourful music, and then you get to the boss and it's ISO Standard RPG Fight dot ogg.
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I love the Mystic Square extra stage so much even though it's literally just Cocoron!!! "It's… it's not even Cocoron. There's only like three Cororon-like sprites in the whole thing. Like 5% Cocoron tops–" It's literally just Cocoron!!!pic.twitter.com/AJnOCQOL1E
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*suddenly, abruptly thinks about the entire plot of my recent Twine game from start to end in totality* But why tho
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God, the PC98 Touhou games have got me so curious about Izumi Takemoto's work, but basically none of it's translated… *the finished fanslation of Yumimi Mix Remix with fully subtitled cutscenes slides into view* God… If only…!! *sensing a lack of gratitude, it slides back out*
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Audience Participation Tweet 4 (Abyssal Difficulty) WHAT IN THE NAME OFpic.twitter.com/hqxPEmA8SV
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It's time to stop idolising the lifestyle of wealth and fame and time to start idolising the lifestyle of those slice-of-life anime episodes where something unusual like an armadillo appears, and the characters stand there murmuring "arma… dillo?" slowly until the episode ends.
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This "spell card" background is very simple, but feels really subversive for a game with "8-bit" tile-based maps to suddenly spring on you.pic.twitter.com/0if1SlNqrP
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These games, from 1995, using the word "gamers" gets funnier every yearpic.twitter.com/LoBAC2Smeu
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I love it when you read on Touhou Wiki that multiple characters and events in Phantasmagoria Of Dim Dream are references to a 1993 Izumi Takemoto manga, and then you google its name and the first 20 results are different SEO sites plagiarising the exact wiki page you just read.
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Everyone, I have a confession to make… feel free to judge me mercilessly… I'm the person who liked it when the Ace Attorney characters employed supernatural means as a detective technique, in flagrant violation of the Ten Rules of Whodunits.
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https://www.smwcentral.net/?p=section&a=details&id=21881 … – SMWCentral is incredible.pic.twitter.com/HZTXfhn6OG
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Even though Mima is a fun character in this game, I sense (from various comments here and there by ZUN) that an "evil" character like her didn't really fit in with the series anymore, and that by now her interesting traits were already covered by Marisa anyway.pic.twitter.com/I0xk01MYcu
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I don't know why people don't like this character. She's the only interesting new character until stage 6.pic.twitter.com/R2zV9i52N3
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I'm really appreciating, for a reboot of the series, how much Embodiment Of Scarlet Devil miraculous got right, how stable a foundation it ultimately provided.
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There really isn't much of a gap design-wise between Patchouli and, say, Shinki, but you get such a greater sense of the former character's essence and worldview when you read attack names like "Mercury Poison" and "Philosopher's Stone".
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It pains me to see… but the characterisation in these games is so flat… and most of it is because there's no spell cards! Like, there isn't much separating the Mystic Square cast from the Embodiment Of Scarlet Devil cast, but the extra flavour of spell cards adds so much.
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For awhile I was fantasising about how miserable it would be if Touhou boss health bars encompassed all of their cards instead of one bar per card, and now that I'm playing these last two PC98 games, the misery is in full splendour.
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*suddenly remembers what happens at 3:32* WHY DID I UPLOAD THIShttps://twitter.com/webbedspace/status/1513855265896304644 …
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