GLTFKit now supports the (unratified) KHR_texture_transform extension, enabling more efficient and flexible texturing techniques like atlases. Feel free to test and report any issues you see! https://github.com/warrenm/GLTFKit/commit/80767bbf3b2563e62e04fc704f92b21e9f00d537 … @glTF3D (model by @bghgary; rendering by SceneKit)pic.twitter.com/ZtjsA2Gdia
9:55 PM - 20 May 2018
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