If I were hypothetically submitting proposals to iOS conferences happening this fall, what would you want to see me talk about? Metal? Metal 2? ARKit? Something entirely different?
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Who is the audience? Solid programmers new to 3D? Or existing 3D people you want to switch from Unity?
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More the former. The audiences at a lot of these conferences consist of iOS generalists.
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I’m interested in the intersection of ARKit and Metal. I watched the WWDC talk but it’s not immediately obvious on how to get started. Other things I struggled with was color spaces. It’s not very well documented. It took me a while to realize how to render in
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Requests being said, if the conferences are in the US, I won’t be able to attend
btw, the topic on #displayP3 &#metalSDK http://endavid.com/index.php?entry=80 …
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“Let’s make TWO triangles in Metal”
or a Metal vs opengl vs SceneKit talk. What they are, which one to use in which case, and how to decide.Thanks. Twitter will use this to make your timeline better. UndoUndo
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Totally selfish, but “Exploring low-level API design with Metal and Vulkan”
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I would love to see a talk going beyond just triangles. That hasnt got much to do with the framework anymore though. How to build a well performing renderer. Design considerations and such.
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