Today, I’m pleased to finally release GLTFKit v1.0 (RC1), an Objective-C framework for loading and rendering @glTF3D models:
https://github.com/warrenm/GLTFKit
[model: Patrick Ryan, Microsoft]pic.twitter.com/9PauUWQXJd
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Yeah! They’re a work in progress (as is all the BRDF preconvolution stuff), but not as embarrassing as they used to be 
Naturally, I stand on the shoulders of giants here (Burley, Karis, de Vries, Moneimne, to say nothing of the OGs). I’m just a humble hacker.
same here, but you also an inspiring humble hacker :)
I appreciate that, dude. You inspire me too. Hope we can catch up again soon.
super cool Warren! I found this on BRDF https://graphics.pixar.com/library/PhysicallyBasedLighting/paper.pdf … any other sources you recommend?
My sources were: https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf … http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf … https://learnopengl.com/PBR/Theory https://github.com/KhronosGroup/glTF-WebGL-PBR … and https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf …
Pure brain food / fuel :D, can't wait to read these this summer!
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