Having spent ~1hr getting acquainted with the MoltenVK SDK, I have to say that it’s quite straightforward to use, if verbose (because Vk). Here’s a cheeky little cube (3.2kLOC):pic.twitter.com/oCVYJmaqfv
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Sure. And most application authors, and most applications don’t care about that very last ounce of performance. I would call an API that makes intelligent trade-offs with 95% less code concise. Different strokes.
We could not port our games to Metal. It's literally impossible due to missing features. I wouldn't call that "intelligent trade-offs".
I am very curios as I am about to start looking into Metal, what kind of features is it missing?
I was corrected on this, most of it seems to be available now. I'm still not sure about compute access to block compressed textures.
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