I think the future of the immersive web is parallel worlds. "Streets" built in HTML CSS GLTF, subject to regulations, standards, conventions, etc. With doorways to private property, do-what-you-want idiosyncratic buildings (worlds) built in WebGL, WASM, etc. A duality.
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wasm support on iOS Safari has made the native-gap fairly small though, I've seen 3x..5x better perf than asm.js (mainly because iOS Safari has really bad asm.js performance though), WebGL overhead requires old-school batching tricks though
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...the good thing is that in a cross-platform scenario, browsers have become "just another platform", a platform with mostly quite bad APIs and very different performance behaviour of course, but overall not such a mess as (for instance) Android or UWP
End of conversation
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