What model are real-time people favoring for skydome radiance these days? Hosek-Wilkie? /cc @meshula
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Hmm… good points. I guess this can be combined with a simple disk for when the sun is visible (don’t want it pixellated :) Then it’s just a few hundred cube map samples per pixel. Still ouch, but much reduced.
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You really need the disc, most (all?) of the models generate the skyglow around the sun, but not the sun itself. Can you reduce the sampling load by convolving some of your calculations into a mip-chain? I don't really know what you're doing so I'm spitballing :)
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Realtime path tracing, so it’s a case of sampling a lot of rays per pixel, and each ray will also sample the sky multiple times to determine lighting. So Kind of unavoidable :)
End of conversation
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