Wow. Is it on iOS or OS X?
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The loader and renderer frameworks are cross-platform. I only have a macOS app currently, but it’d be trivial to get it running on iOS.
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awesome progress, really looking forward to the _first_ glTF 2.0 PBR Metal renderer!
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BTW were you able to get the eyelids to animate correctly? cc
@bghgary -
My understanding is that they’re controlled by morph targets (currently unsupported)? Or is that just the irises? In any case, not yet.
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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