@warrenm Metal shader's "[[buffer(0)]]" and "[[stage_in]]" seem kind of magical. I'm having a hard time drawing parallels from any language,
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though I don't pretend to be an expert in any language. Are there origins from existing paradigms, or are they special and "arbitrary"?
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Replying to @meb_michael
To answer the question, I’m not aware of any other language or paradigm that has these notions. They’re an interop/metadata mechanism.
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Replying to @warrenm
Thanks for the response! I think that makes sense, though I’ll have to read it a little more closely to be sure I’m tracking w/ it all.
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Replying to @meb_michael
Of course. Happy to answer any follow-ups. Didn’t want to bombard you with a bunch of tweets but couldn’t fit my thoughts in 140 :)
6:36 PM - 22 Oct 2017
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