@warrenm Metal shader's "[[buffer(0)]]" and "[[stage_in]]" seem kind of magical. I'm having a hard time drawing parallels from any language,
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Thanks for the response! I think that makes sense, though I’ll have to read it a little more closely to be sure I’m tracking w/ it all.
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Of course. Happy to answer any follow-ups. Didn’t want to bombard you with a bunch of tweets but couldn’t fit my thoughts in 140 :)
End of conversation
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